A well thought out piece that reminds us (yet again) of the need for playfulness, relinquishing control, being authentic, developing binding activities, working with the community and engaging consumers in a more participative way. Also - some nice references to how science fiction shapes the future, and, of course, the ever ubiquitious William Gibson quote.
Research Methods for Online Games
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The Gibson quote is actually “the future is already here - it is just unevenly distributed”. Was probably paraphrased to fit into Powerpoint
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